
Angel Shell
A downloadable game for Windows and Linux
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Angel Shell is a short Metroidvania about grapple-hooking around the ocean and finding your missing parts
Made in 16 days for Metroidvania Month 32



| Updated | 14 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Rating | Rated 4.8 out of 5 stars (10 total ratings) |
| Authors | ZahranW, KingW |
| Genre | Action |
| Made with | Aseprite, Godot, Krita, Pyxel Edit |
| Tags | 2D, Atmospheric, Bullet Hell, Metroidvania, No AI, Pixel Art, Twin Stick Shooter, underwater |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
| Content | No generative AI was used |
Download
Download NowName your own price
Click download now to get access to the following files:
Angel Shell version 1.2.zip 85 MB
Angel Shell version 1.2.tar.gz 75 MB
Angel Shell version 1.1.zip 84 MB
Angel Shell version 1.1.tar.gz 75 MB





Comments
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Really good work here though I think I softlocked myself after getting the heavy weapon.
Could you describe the nature of the softlock?
Got the heavy weapon and now cannot escape since I don't have a weapon that destroys the yellow hexagon blocks
The heavy weapon can be used to break the other cracked blocks
Yes but the only way I can get out is through the other type of block or by somehow cheesing my way through the rotating blocks that make for one way corridors.
I'm softlocked in a different place. I backtracked towards the starting save point (because I remembered some yellow blocks back there) and after reloading from the save point I've lost the HUD, the speed upgrade, as well as the grapple hook (but I still have 3 weapons). I already toggled the switch so there is literally no where to go that doesn't require the grapple. When I quit to title it says slot 1 0% (but I still have the laser and the heavy shot).
So I guess I'm totally fucked unless I start over. Cool game otherwise.
Unfortunately, this issue would be hard to debug without the save file, do you still have it or has it been overwritten? It would be located in “\AppData\Roaming\Godot\app_userdata\Angel Shell” on Windows.
Yes I still have it. Here are the contents:
{"clear_percent":0.0,"cur_biome":0,"current_chips":{},"discovered_areas":["(0, 0)","(23, 12)","(24, 12)","(24, 13)","(25, 13)","(24, 14)","(26, 14)","(23, 14)","(19, 11)","(24, 15)","(25, 15)","(24, 17)","(23, 17)","(22, 17)","(22, 19)","(23, 20)","(23, 19)","(23, 18)","(24, 18)","(25, 18)","(26, 17)","(21, 18)","(20, 17)","(19, 18)","(19, 17)","(19, 16)","(21, 16)","(1, 10)","(21, 17)","(21, 20)","(11, 14)","(19, 19)","(18, 19)","(17, 18)","(18, 9)","(17, 19)","(17, 20)","(18, 21)","(18, 22)","(16, 22)","(18, 23)","(19, 23)","(19, 24)","(19, 25)","(19, 26)","(7, 17)","(16, 26)","(15, 26)","(14, 26)","(15, 25)","(15, 27)","(13, 29)","(16, 24)","(15, 21)","(17, 24)","(18, 24)","(14, 21)","(14, 20)","(13, 20)","(14, 19)","(15, 19)","(13, 19)","(12, 19)","(11, 19)","(10, 19)","(10, 18)","(11, 18)","(9, 19)","(9, 18)","(8, 19)","(8, 18)","(8, 20)","(9, 20)","(12, 18)","(11, 16)","(12, 16)","(13, 15)","(12, 15)","(11, 15)","(10, 15)","(9, 15)","(9, 16)","(10, 16)","(-2, 12)","(10, 14)","(9, 14)","(8, 14)","(7, 13)","(8, 15)","(6, 15)","(6, 16)","(6, 14)","(7, 16)","(6, 17)","(5, 18)","(5, 19)","(6, 20)","(7, 20)","(9, 21)","(11, 20)","(13, 17)","(15, 15)","(13, 11)","(11, 11)","(11, 13)","(10, 13)","(9, 12)","(8, 13)","(8, 16)","(9, 17)","(14, 18)","(20, 15)","(19, 15)","(19, 14)","(17, 14)","(16, 14)","(14, 13)","(14, 11)","(12, 13)","(16, 16)","(17, 15)"],"held_weapon":1,"held_weapons":{"0":{"ammo":20.0,"exp":28.0},"1":{"ammo":20.0,"exp":8.0},"2":{"ammo":20.0,"exp":0.5}},"max_hp":3,"persistant_data":{"uid://bv73jc2qlqc0i":[["Npc3","Sequence"],["Npc","Sequence"],["Npc4","Sequence2"],["Npc2","Sequence"],["Npc5","Sequence"]],"uid://c1mavdpykvvs0":[["Npc3","SequenceDoorsOpen"],["Npc2","Sequence"],["Npc4","Sequence"]],"uid://csjdjr7r550qo":[["Npc","Sequence"],["Npc2","SequenceHasMap"],["Npc6","Sequence"],["Npc4","Sequence"],["Npc5","Sequence"]],"uid://ct007ycfchwc5":[["Trigger","(1344.0, 104.0)",true],["Npc","Sequence"]],"uid://dk6veutgjao5e":[["Npc","Sequence"],["Npc2","Sequence"]],"uid://ekoothc5ccji":[["Trigger","(1344.0, 104.0)",false],["Npc","Sequence"],["Trigger","(1344.0, 104.0)",true],["Npc","Sequence"]],"uid://m47n6gll4jlg":[["Trigger","(2272.0, -896.0001)",true]]},"scene_path":"uid://ekoothc5ccji","sequence_data":{"doors_open":true},"x":1450.0,"y":895.0}
Reading through it I'm guessing there's something about that first save room that initializes {"clear_percent":0.0,"cur_biome":0,"current_chips":{}} to these defaults.
Thank you. It would appear that only the “current_chips” data is missing, which is strange. The “clear_percent” and “max_hp” values would both normally be derived from it. Although, did you ever raise the water level in this playthrough? I assume yes, as normally that is required to open the doors, which is listed has having been done, however that sequence isn’t in the save file either. Additionally, when you loaded this save, did you ever save to this slot again?
Really interesing mechanic. I like how fluid is everything, even in the Swallows zone. Very amusing game.
Althought early in the game I got a bug. When I was reading the text of a computer, three sea urchings pass over me and killed me. When I respawn in the save point, the game stopped responding any key input, even the pause button. Nothing that forcing closing the game can’t solve, but I don’t believe that is supposed to happen. Still not deducts points in the experience, though, good job.
Good stuff! Rusted Moss meets Cave Story? No matter what, nice pacing, good mechanics, lovely music and visuals. Thank you.
and Rain World hehehe
enjoyable but... NEEDS a map
There actually is one, though it's not super obvious--In Respiration, there's a snail that you can see above you but can't reach directly. If you go left, then up, then right through a false-wall, you'll be able to talk to them, prompting them to give you the map module (and it will be usable provided you've unlocked the HUD).
So good!
this joint is beautiful
Amazing game, beautiful pixel art, beautiful musics, fun gameplay, this is a gem! Congrats.

Incredible game, dl and finished it the same day !
Steam game quality, love the artstyle and the songs go so hard !
Good job !
Really nice art style! The concept seems fun as well. Saved for later.
Very enjoyable.
It's interesting to me how much of a lasting impact Cave Story has had on video games since its release over two decades ago now.
And I mean this in the best possible way, if that wasn't obvious. I was already feeling a bit bad for our buddy in circulatory when I first started reading some of those terminals, and then, once I had begun scouring through the last of the map, I kept wishing there was something I could do for the poor guy. Seeing "Tow Rope" as that last item I had found, and realizing what it meant sent me over the edge and had me teary-eyed at the whole thing.
From the bottom of my heart, thank you for the little world you've shared. <3
Looks nice 🔥