Just a small remark: the file for the original game jam version is called ‘Necrow co v4.4 jam build.zip’, but its title screen says that the version is 1.4; if the latter is correct, then the filename could be corrected.
(By the way, figured there would be a secret, yet finished on both ‘difficulties’ to see the difference, and now at the special level which is indeed hellish. XD Saving it for later, the final fight was already something, but this is gruesome!)
This is due to an inconsistency with how the version numbers are listed. The original build of the game was version 1.4.4. In game the versions use the first 2 numbers, while the zips use the last two. I didn’t anticipate on anyone noticing…
hey, i got a question. would it be ok if i port this to the actual gameboy? (and if so, would it be ok if i had the music files so i can be as authentic as possible?) i absolutely adore this game but want to play it on real hardware lol
EDIT: i'm very skilled in making gameboy games. check my demo out if you have the time, i'm sure i can do the game justice.
We’re just not looking to get the game ported, however we don’t have any issue with independent porting projects.
Such projects would remain completely independent, with no involvement from us. It should be made clear that there is no affiliation with us and that it is indeed derivative of the original work. It goes without saying, but any sort of monetization wouldn’t be allowed.
(And of course, copyright law still applies, if for whatever reason we do have issue with whatever is done, we would reserve the right to take action)
Unfortunately, due to the game being programmed in multimedia fusion, It will pretty much always be reported as some form of virus now, since windows changed their antivirus.
(edit) I’m not sure, but hopefully the fusion devs will fix this in an update soon. I’ve uploaded a newer version of the game, in hopes that it may work now. This seems to be my only game affected by it.
hi, im having trouble playing with my joystick (one of those snes usb). all commands work, but i cant move using the arrowns, only with the keyboard's ones. already tried editing the game control pasta, but cant seem to use the right words (tried D-pad and Arrow keys)
Unfortunately, the controls.ini file doesn’t allow for remapping of d-pad inputs, since they aren’t considered buttons in the game’s system, so only the d-pad is used. Does the d-pad on your specific controller send input as a hat, or as an axis on your computer? The game can only detect hat input for directions.
btw , what tool did you use to make this. I have participated on a few jams with a library called Quintus before. They were not on this site though and I want to try using a new game engine with a fresh start. Thanks in advance :)
The game was made in Clickteam fusion. If you’re already experienced with programming, I wouldn’t recommend it since it’s very old and is structured sort of like construct or game maker with visual scripting.
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AMAZING GAME, it's a kirby like but with intense platforming
Just noticed i never commented on this, but i played necrow mid 2022, and it just stuck with me! I love this little game, its a gem of a game <3
Loved this ❤️
Just a small remark: the file for the original game jam version is called ‘Necrow co v4.4 jam build.zip’, but its title screen says that the version is 1.4; if the latter is correct, then the filename could be corrected.
(By the way, figured there would be a secret, yet finished on both ‘difficulties’ to see the difference, and now at the special level which is indeed hellish. XD Saving it for later, the final fight was already something, but this is gruesome!)
This is due to an inconsistency with how the version numbers are listed. The original build of the game was version 1.4.4. In game the versions use the first 2 numbers, while the zips use the last two. I didn’t anticipate on anyone noticing…
I am losing, however, I won't let a little death get in the way. I love this one
hey, i got a question. would it be ok if i port this to the actual gameboy? (and if so, would it be ok if i had the music files so i can be as authentic as possible?) i absolutely adore this game but want to play it on real hardware lol
EDIT: i'm very skilled in making gameboy games. check my demo out if you have the time, i'm sure i can do the game justice.
I too wish this was on real hardware... somber to be turned down on porting it. It could only be a win for the community.
so true
We’re just not looking to get the game ported, however we don’t have any issue with independent porting projects.
Such projects would remain completely independent, with no involvement from us. It should be made clear that there is no affiliation with us and that it is indeed derivative of the original work. It goes without saying, but any sort of monetization wouldn’t be allowed.
(And of course, copyright law still applies, if for whatever reason we do have issue with whatever is done, we would reserve the right to take action)
Finally found time to play this game and I really enjoyed it. I'm curious what game engine was used to make the game.
It’s done with Fusion by Clickteam
Ah nice. I'll check it out! Seems worth the try after seeing what you did with it.
Windows Defender found a Virus Called "Wacatac" which apparently came from This Game's Exe. Maybe its been hacked?
no, see this post https://itch.io/post/5838489
When I download it the computer registers a trojan. Any solution?
Unfortunately, due to the game being programmed in multimedia fusion, It will pretty much always be reported as some form of virus now, since windows changed their antivirus.
(edit) I’m not sure, but hopefully the fusion devs will fix this in an update soon. I’ve uploaded a newer version of the game, in hopes that it may work now. This seems to be my only game affected by it.
ok
hi, im having trouble playing with my joystick (one of those snes usb). all commands work, but i cant move using the arrowns, only with the keyboard's ones. already tried editing the game control pasta, but cant seem to use the right words (tried D-pad and Arrow keys)
Unfortunately, the controls.ini file doesn’t allow for remapping of d-pad inputs, since they aren’t considered buttons in the game’s system, so only the d-pad is used. Does the d-pad on your specific controller send input as a hat, or as an axis on your computer? The game can only detect hat input for directions.
Classical Feeling and cool platformer. I like how you are a crowand you have to collect soul. Most important is the rpg aspect as well which i like.
I stuck in a hole and literately couldn't get jump out of it. :(
I thought i fixed all the softlocks, can I get a screenshot and version number?
I'll take a picture of it and send it to you
Amazing game!
Is there any possibility to share it also as a Game Boy rom?! I would die to play it on an Android emulator!
This is only a Gameboy styled game, not actually made for the Gameboy. No rom is available because none exists.
Man, this game took me 1 hour to finish and I didn't know that in one hour, I would experience so much emotion.
Thank you for this creation and I hope you will continue on this path !
Amazing game !
btw , what tool did you use to make this. I have participated on a few jams with a library called Quintus before. They were not on this site though and I want to try using a new game engine with a fresh start. Thanks in advance :)
The game was made in Clickteam fusion. If you’re already experienced with programming, I wouldn’t recommend it since it’s very old and is structured sort of like construct or game maker with visual scripting.
A very cute game to play. Really has that cute retro vibe to it!
Glad to see it doing well after GBJAM!